The following is a guest article by Karl Guttag of KGOnTech, a display industry veteran and one of the leading independent analysts of AR and VR display technology - and a good friend. We asked Karl why we do not see transparent OLED or MicroLED displays placed directly in front of the eye in AR glasses - and this is his detailed answer.
Introduction
Ron Mertens of OLED-Info, MicroLED-Info, the MicroLED Association, and one of the organizers of MicroLED & AR/VR Connect asked for my input on “Why is there no 'simple' solution, where we place a transparent display in front of the user [for AR]?” Or more simply, why aren’t ‘transparent’ OLEDs/MicroLEDs being used in optical-see-through (OST) AR headsets?
When evaluating OST AR solutions, we need to consider the following:
- Effect on the see-through image
- Darkening
- Distortion and uniformity (including diffraction) of the real world
- Artifacts such as diffraction light capture (so-called rainbow capture)
- Effect on the virtual image
- Uniformity in brightness and color plus image contrast
- Efficiency (power-in in Watts to light to the eye in nits)
- Forward Projection (“Eye Glow”) and other adverse social effects
- Cost, weight, thickness, and overall size
I often say that the most important measure of an AR display is how it behaves when the display is off (#1 above). As will be discussed, this is not possible with a so-called “transparent” display that is near to the eye.